


You can set this at any time using the SetConfiguration node. By default, you must enable the gestures that you want to look for. The Magic Leap One supports numerous gestures and tracks the position of certain points on hands when they are in view. Gesture and Hand TrackingĮxamples Found in LuminSamplePawn and GesturesAndTotem Map.
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The Drone will follow you as you move around the space.Ĭlick for full image. There is logic that will tell them to stop if you move behind them. In LuminSample, the Bot from Robo Recall will look, aim, and shoot at you as you move around the scene. If you are building your own pawn from scratch, you will need to add a Camera Component. We can access this by calling GetWorldTransform on the CameraComponent in our LuminSamplePawn - not unlike any other HMD in UE4. Getting the player's head location is often used when building mixed reality experiences. You can hide and show the Main Menu at any time by holding down the trigger and pressing the shoulder button.Įach sublevel is fully independent and can be loaded individually if desired.Įxamples can be found in the PlayerLocationAndGaze map. Once highlighted, press down on the touchpad to load the level. On the Main Menu, you will use the touchpad to highlight a specific example that you would like to check out. Navigating the packaged LuminSample project requires the Controller. The LuminSample project assumes that the headset is started facing the user as all of the content is rotated 180 degrees. Note where the device initially boots up, as the nose position will be what the device chooses as your world origin in Unreal Engine, with the X-axis increasing as it moves away from the wearer. Second, you will need to add "%MLSDK%\internal\tools\mldb" to your PATH environment variable.Īs part of our early support for the Magic Leap headset, we have put together a small sample project with examples of how many of the platform's unique features are used in Unreal Engine.ĭownload the LuminSample project for use with the custom editor to reference when reading through the following feature docs. You can find this window in Control Panel > System > Advanced System Settings > Environment Variables.įirst, you wil need to add an entry called "MLSDK", which contains the path to the folder containing /mlsdk you installed above.

In order for UE4 to run commands from the SDK, you will need to set a few system variables (not user variables) in your computer's Environment Variables. (Example: C:\Users\you\MagicLeap\mlsdk\v0.x) In the Project Settings menu, head over to Platforms > Magic Leap SDK and set the path to your Lumin SDK folder. Once installed, you will want to point to where you have installed the Lumin SDK. Select Lumin as a Target Platform, and click Apply. Grab the Magic Leap editor from the Epic Games Launcher by heading over to the Library tab. In the confirmation message at the bottom of Package Manager, click Apply changes.
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Select Lumin SDK under Common Packages,and then click Download & Install. To change this, click Settings and then specify a different path in the Download/Install Directory. The default destination for Magic Leap packages is C:\Users\you\MagicLeap. Sign in to Magic Leap Package Manager with your registered email address and 6-digit code.
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See Lumin SDK Development Requirements for more.įirst, we will need to install the Lumin SDK.ĭownload, install, and then run Magic Leap Package Manager from. Unreal Engine 4.24 supports the Lumin SDK version 0.22.0 and Unreal Engine 4.26 supports the Lumin SDK version 0.24. Projects built with later versions of the Lumin SDK will fail. Unreal Engine 4.23 supports the Lumin SDK version 0.19.0.
